Computer Science & ICT

KS3 Computer Science

Key Stage 3


This course provides a high-quality computing education and equips pupils to use computational thinking and creativity to understand and change the world. Pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.


Course outline

The Course is constructed with the aim of developing both ICT and Computer Science skills across the two year period.

Year 7

Terms 1-3 - create, re-use, revise and re-purpose digital

artefacts for a given audience, with attention to trustworthiness, design and usability.


Terms 3-6 - use a textual programming language to solve a

                   variety of computational problems


Year 8

Terms 1-3 -  understand a range of ways to use technology safely, respectfully,
                   responsibly and securely.

Terms 4-6 - understand the hardware and software

components that make up computer systems;

use a textual programming language to solve

a variety of computational problems


Assessment and Progression

Grading system:

CAR Marking- Comment, Action, Response.

1-9 (9 is highest)



A combination of project work and in class assessments.



Year 7- Coding club

Year 8- Coding club and problem solving sessions



Miss Froud-Davis


GCSE Computer Science

The Computer Science course will, above all else, be relevant to the modern and changing world of computer science. Computer Science is a practical subject where learners can apply the knowledge and skills learned in the classroom to real-world problems. It is an intensely creative subject that involves invention and excitement. The Computer Science GCSE will value computational thinking, helping learners to develop the skills to solve problems and design systems that do so.

These skills will be the best preparation for those who want to go on to study Computer Science at A Level and beyond. The qualification will also provide a good grounding for other subject areas that require computational thinking and analytical skills.

Course outline


The new specification is split into three components:


Component 01 – Computer Systems

Focuses on Computer Systems and is similar in style to the old A451 unit. It is an examined unit and makes up 40% of the assessment total.


Component 02 – Computational Thinking, Algorithms and Programming

This is a new written exam, focused on computational thinking and algorithms. Students will be tested on the elements of computational thinking and logic. They are principally assessed as to their ability to write, correct and improve algorithms.


Component 03 – Programming Project (non-exam assessment)

This component is the non-exam assessment where students will be challenged by a range of exciting and engaging tasks to apply the knowledge and skills they have learned.


Assessment and Progression

Examination Board:  



Grading system:

1-9 (9 is highest)



2 final examinations


Paper 1 – Computer Systems

1hr 30 minutes


Paper 2 – Computational Thinking 1hr 30 minutes


NEA – Programming practical

20 hours


Exam questions are a mix of multiple-choice, short and long answers.


Progression to Post-16:

A-Level Computer Science


Future career links:

System analyst

Network Engineering

Business Analyst

Other Engineering disciplines


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